UI/UX Design and Development
A redesign and development of the home page for a small business.
UI/UX Design and Development
A complete redesign and development process to incorporate a table reservation feature on the homepage of a restaurant's website.
Product Design, User Research
Introducing accessibility concepts to developers early on helps avoid poor practices and creates more inclusive software. Incluso! is a card game aimed at K-12 students, teaching young developers and designers the importance of accessible software from the beginning of their educational journey.
User Research, User Testing, UI/UX Design
Designing software with the needs of different age groups in mind is crucial. This project enabled Equal Games to broaden their player base, making the experience more enjoyable and accessible for users of all ages.
Hey there, my name is Elizabeth Lodvikov!
I love designing websites, apps, games, and anything else a person can interact with, making sure that every user has an easy and seamless experience using the product.
While I like to code, what makes Computer Science so interesting to me is how both the code and design come together and create something exciting! As a former multimedia student, I took many classes specifically for interface design such as Human Computer Interactions and Digital Art. Along with these classes, I spent two years researching tech accessibility for kids and doing countless user tests with K-12 students.
These experiences have inspired me to go into UI/UX design to make sure software is accessible to anyone and everyone, no matter the age or experience!
"Incluso!: Introducing Universal Design Through Play"
“Opening Digital Doors: Early Lessons in Software Accessibility for K-8 Students”
"Teaching Accessibility: A Family Workshop for Middle School Students"
I have had the honor to present my research teams and I's research at the Spring 2024 Tow Student Research Conference and the 2025 Brooklyn College Science Research Day. I presented the research for the Equal Games project, found above, which shows the importance of teaching tech accessibility to young children and adapting the user interface of games to better suit children as a demographic.
Both were unforgettable experiences and I am extremely grateful for my team allowing me to represent our incredible research!